The True Cost of Never Alone for Nunavummiut
In this article Pinnguaq talks about not only the ground breaking game Never Alone, but how much it cost the developers to make this game.
The True Cost of Never Alone for Nunavummiut Read More »
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In this article Pinnguaq talks about not only the ground breaking game Never Alone, but how much it cost the developers to make this game.
In this article Pinnguaq talks about not only the ground breaking game Never Alone, but how much it cost the developers to make this game.
The True Cost of Never Alone for Nunavummiut Read More »
In this blog, Ryan Oliver talks about the myth of Qalupalik. As well as how the artists that worked on Qaluapalik impacted our game.
Qalupalik: Influences- Part 1 Read More »
Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic” in Tromsø.
Tromsø Talk: Part 2 Read More »
Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic” in Tromsø, Norway.
Tromsø Talk: Part 1 Read More »
This blog touches on how indigenous people, sexism, homophobia, transphobia & misogyny is viewed in the gaming industry.
Women, Gaming and Indigenous Parallel 2014 Read More »
Pinnguaq shows some of the best attractions in our home, Nunavut. You can find some ground breaking stuff here.
Explore Nunavut’s Best Read More »
This blog is about how Pinnguaq has failed but succeeded with the game Qalupalik, as well as what our future plans entail for this video game.
Unfail Even Faster: A Qalupalik Resurrection Read More »
Ryan writes about his experience at GDC, and how we can use culture to influence games. As well as why Lost Levels is an amazing community.
Community Influence: Lost Levels Talk Read More »
We look at some video games that try to show representation of Inuit culture, but they don’t get it right and some even stretch the stereotype.
Inuit Representation in 2014: The Stories We Tell Read More »