Our Approach & Impact
Partners & Funders
Our mission is to work alongside rural, remote, Indigenous and other communities, to support the development of STEAM skills through innovative technology, art and play.
Our highly diverse team and board of directors prioritizes working with rural, remote, Indigenous and other communities underrepresented in STEAM (Science, Technology, Engineering, Art, and Math). Driven by deeply held values of equity and inclusion for STEAM learning, we participate in the Federal Government’s 50/30 Challenge, with 50% of our team identifying as women. Our staff bring a variety of lived experiences including First Nations, Inuit and Metis people, 2SLGBTQIA+ people and women, Black and People of Colour, people living with disabilities, and youth.
Our Supporters
• Embrace Life Council
• Qaujigiartiit Health Research Centre
• SmartICE
• SIKU
• Arctic Eider Society
• Actua
• Code Club World
• Curve Lake Cultural Centre
• HelpAge Canada
• Many Hats Studios and 56K Games
• Hinterland Games
• Nunavut Sivuniksavut
• SSI Broadband
• Canadian North
• Mushkegowuk Council
• Mobilizing Inuit Cultural Heritage
• Brilliant Labs
• The Raspberry Pi Foundation
• We Matter
• John & Brenda Romero
• Canada Learning Code
• Make Stuff Move
• Kids Code Jeunesse
• Kawartha Art Gallery
• Kawartha Lakes Library
• The Nunavut Literacy Council / Ilitaqsiniq
• Hemisphere Games
• A&B Suluk Translations
• Treaty 4 E-Sports
• Lindsay & District Chamber of Commerce
• York University
• City of Kawartha Lakes Boys and Girls Club
• Kativik Regional Government
• The Nunavut Arctic College
• Pitquhirnikkut Ilihautiniq / Kitikmeot Heritage Society


