Design Redefined Series 1-5
The Design Redefined Video Series is an engaging resource for learning about biomimicry, the act of...
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Find out what’s new at Ampere, and within our extensive partner network, as we work with rural, remote and Indigenous communities to ensure that everyone has the power to embrace the power that STEAM creates.
The Design Redefined Video Series is an engaging resource for learning about biomimicry, the act of...
art 1 explores what viewers can expect from the Design Redefined series, what biomimicry is, and...
Part 2 explores the design of a humpback whale’s flipper, which is the secret behind their...
Part 3 explores the design of the seahorse tail and how, despite being unusual, their tale...
In this lesson, students learn how a computer can be taught to categorize objects. This is...
The Inuktitut Digital Literacy Game Engine hosts three games (when launched but educators can add more...
Serious games are games whose primary purpose is education and training as opposed to entertainment. They...
In the primary division, students are in the early stages of developing their sense of self,...
Introduction In this module, students examine body image and pressures on girls and boys to have...