Introduction to Processing

Introduction to Processing

Find out what’s new at Ampere, and within our extensive partner network, as we work with rural, remote and Indigenous communities to ensure that everyone has the power to embrace the power that STEAM creates.

Processing logo.

Learn how to use Processing, a “flexible software sketchbook”. Discover how to code visuals and the basics of what is needed in a game.

Course Content

Lesson 1: Installation and Setup Walkthrough
3 Tasks
Task 1: Download Processing
Task 2: Adding Python Mode
Task 3: Saving and Loading Your First Program
Lesson 2: Basic Shapes
5 Tasks
Task 1: Canvas Size
Task 2: The Coordinate System
Task 3: Drawing Shapes Part 1, Points and Lines
Task 4: Drawing Shapes Part 2, Rectangles
Task 5: Drawing Shapes Part 3, Ellipses
Lesson 2.5: Text
4 Tasks
Task 1: text()
Task 2: textAlign()
Task 3: textSize()
Task 4: Line Break
Lesson 3: Shape Attributes and Colour Settings
4 Tasks
Task 1: RGB Colour System
Task 2: Background
Task 3: Fill and Stroke
Task 4: noFill, noStroke, and strokeWeight
Lesson 4: Setup and Draw loop
2 Tasks
Task 1: setup()
Task 2: draw()
Lesson 4.5: Variables
2 Tasks
Task 1: Global variables
Task 2: Editing global variables
Lesson 5: Mouse Input
3 Tasks
Task 1: mouseX and mouseY
Task 2: mousePressed
Task 3: mousePressed(), mouseClicked(), mouseDragged()
Lesson 6: Object Intersections
2 Tasks
Task 1: Mouse and rectangle
Task 2: Mouse and circle
Lesson 7: Graphics
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